using UnityEngine;
using System.Collections;

public class Bullet : MonoBehaviour {
	
	float bulletSpeed;
	GameObject toDeleteThis;
	float bulletRange = 0;
	
	// Use this for initialization
	void Start () {
		GameObject.Destroy(gameObject, 3.0f);
	}
	
	
	
	// Update is called once per frame
	void Update () {
	
	}
}
